My Energy & Sensory Lab
Choose a character, show what your body needs, then swipe, tap, move, rest and recharge.
Choose My Character
Your character comes with you to the battery, routines and charging game.
42 character choices are listed: six favourites, all 26 alphabet letters and all 10 number characters. Approved five-state artwork is paused until clean transparent masters are added.
My Energy
Swipe from empty to full and watch your character change.
What Would Help My Body?
Choose one. The right activity opens straight away.
Pick what feels good right now.
How does my body feel?
Tap one. The website will suggest a matching activity.
Choose a feeling when you are ready.
Show Me Where
Choose a person, then tap a body area.
Interactive Sensory Games
Only one game opens at a time so the screen stays clear.
Dash to the Charging Dock
Move your character to the dock. It charges, powers a helper, then returns ready to go again.
Your character is low on energy and ready to visit the dock.
Quiet Bubble Pop
Pop as many or as few as you like. There is no timer.
8 quiet bubbles are ready.
Hold to Breathe & Charge
Press and hold while you slowly breathe in. Let go and slowly breathe out.
Start whenever your body is ready.
Copy the Pattern
Tap the shapes in the same order. A different choice never removes your progress.
My pattern
Tap here
Look at the pattern, then copy it.
Finger Light Trail
Drag one finger to make a smooth trail. A keyboard can use the arrow keys.
The board is ready for a finger trail.
Learning Adventures
Leon's original learning games are still here.
Grown-up testing notes
This is an early child-led sensory prototype, not therapy or a diagnostic tool. Sensory preferences differ between children and can also change from day to day.
- Sound and vibration begin off. No sound is played before a deliberate choice.
- Use βGentle motionβ to pause decorative animation immediately.
- Watch for avoidance, covering ears, looking away, distress, repetitive tapping that appears uncomfortable, or difficulty leaving an activity.
- Let Leon stop, repeat or switch activities without losing a score. Note which controls he understands without prompting.